Suddenly she discerned the Wizard's black bag hanging from a limb of the tree. She grasped the black bag in her glass teeth, and although it was rather heavy for so small an animal, managed to get it free and to carry it safely down to the ground. Then she looked around for the Wizard and seeing him seated upon the stump she hid the black bag among some leaves and then went over to where the Wizard sat.
"I forgot to tell you," said the Glass Cat, "that Trot and Cap'n Bill are in trouble, and I came here to hunt you up and get you to go and rescue them."
"Good gracious, Cat! Why didn't you tell me before?" exclaimed the Wizard.
"For the reason that I found so much excitement here that I forgot Trot and Cap'n Bill."
"What's wrong with them?" asked the Wizard.
Then the Glass Cat explained how they had gone to get the Magic Flower for Ozma's birthday gift and had been trapped by the magic of the queer island. The Wizard was really alarmed, but he shook his head and said sadly:
"I'm afraid I can't help my dear friends, because I've lost my black bag."
"If I find it, will you go to them?" asked the creature.
"Of course," replied the Wizard. "But I do not think that a Glass Cat with nothing but pink brains can succeed when all the rest of us have failed."
"Don't you admire my pink brains?" demanded the Cat.
"They're pretty," admitted the Wizard, "but they're not regular brains, you know, and so we don't expect them to amount to much."
"But if I find your black bag--and find it inside of five minutes--will you admit my pink brains are better than your common human brains?"
"Well, I'll admit they're better HUNTERS," said the Wizard, reluctantly, "but you can't do it. We've searched everywhere, and the black bag isn't to be found."
"That shows how much you know!" retorted the Glass Cat, scornfully. "Watch my brains a minute, and see them whirl around."
The Wizard watched, for he was anxious to regain his black bag, and the pink brains really did whirl around in a remarkable manner.
"Now, come with me," commanded the Glass Cat, and led the Wizard straight to the spot where it had covered the bag with leaves. "According to my brains," said the creature, "your black bag ought to be here."
Then it scratched at the leaves and uncovered the bag, which the Wizard promptly seized with a cry of delight. Now that he had regained his Magic Tools, he felt confident he could rescue Trot and Cap'n Bill.
Rango the Gray Ape was getting impatient. He now approached the Wizard and said:
"Well, what do you intend to do about those poor enchanted monkeys?"
"I'll make a bargain with you, Rango," replied the little man. "If you will let me take a dozen of your monkeys to the Emerald City, and keep them until after Ozma's birthday, I'll break the enchantment of the six Giant Soldiers and return them to their natural forms."
But the Gray Ape shook his head.
"I can't do it," he declared. "The monkeys would be very lonesome and unhappy in the Emerald City and your people would tease them and throw stones at them, which would cause them to fight and bite."
"The people won't see them till Ozma's birthday dinner," promised the Wizard. "I'll make them very small--about four inches high, and I'll keep them in a pretty cage in my own room, where they will be safe from harm. I'll feed them the nicest kind of food, train them to do some clever tricks, and on Ozma's birthday I'll hide the twelve little monkeys inside a cake. When Ozma cuts the cake the monkeys will jump out on to the table and do their tricks. The next day I will bring them back to the forest and make them big as ever, and they'll have some exciting stories to tell their friends. What do you say, Rango?"
"I say no!" answered the Gray Ape. "I won't have my monkeys enchanted and made to do tricks for the Oz people."
"Very well," said the Wizard calmly; "then I'll go. Come, Dorothy," he called to the little girl, "let's start on our journey."
"Aren't you going to save those six monkeys who are giant soldiers?" asked Rango, anxiously.