But the candelabra remained as it was before.
Then she wandered into another room and touched a china lamb, thinking it might be one of the children she sought. But again she was unsuccessful. Three guesses; four guesses; five, six, seven, eight, nine and ten she made, and still not one of them was right!
The girl shivered a little and grew pale even under the rosy light; for now but one guess remained, and her own fate depended upon the result.
She resolved not to be hasty, and strolled through all the rooms once more, gazing earnestly upon the various ornaments and trying to decide which she would touch. Finally, in despair, she decided to leave it entirely to chance. She faced the doorway of a room, shut her eyes tightly, and then, thrusting aside the heavy draperies, she advanced blindly with her right arm outstretched before her.
Slowly, softly she crept forward until her hand came in contact with an object upon a small round table. She did not know what it was, but in a low voice she pronounced the word "Ev."
The rooms were quite empty of life after that. The Nome King had gained a new ornament. For upon the edge of the table rested a pretty grasshopper, that seemed to have been formed from a single emerald. It was all that remained of Ozma of Oz.
In the throne room just beyond the palace the Nome King suddenly looked up and smiled.
"Next!" he said, in his pleasant voice.
Dorothy, the Scarecrow, and the Tin Woodman, who had been sitting in anxious silence, each gave a start of dismay and stared into one another's eyes.
"Has she failed?" asked Tiktok.
"So it seems," answered the little monarch, cheerfully. "But that is no reason one of you should not succeed. The next may have twelve guesses, instead of eleven, for there are now twelve persons transformed into ornaments. Well, well! Which of you goes next?"
"I'll go," said Dorothy.
"Not so," replied the Tin Woodman. "As commander of Ozma's army, it is my privilege to follow her and attempt her rescue."
"Away you go, then," said the Scarecrow. "But be careful, old friend."
"I will," promised the Tin Woodman; and then he followed the Nome King to the entrance to the palace and the rock closed behind him.
13. The Nome King Laughs
In a moment the King returned to his throne and relighted his pipe, and the rest of the little band of adventurers settled themselves for another long wait. They were greatly disheartened by the failure of their girl Ruler, and the knowledge that she was now an ornament in the Nome King's palace--a dreadful, creepy place in spite of all its magnificence. Without their little leader they did not know what to do next, and each one, down to the trembling private of the army, began to fear he would soon be more ornamental than useful.
Suddenly the Nome King began laughing.
"Ha, ha, ha! He, he, he! Ho, ho, ho!"
"What's happened?" asked the Scarecrow.
"Why, your friend, the Tin Woodman, has become the funniest thing you can imagine," replied the King, wiping the tears of merriment from his eyes. "No one would ever believe he could make such an amusing ornament. Next!"
They gazed at each other with sinking hearts. One of the generals began to weep dolefully.
"What are you crying for?" asked the Scarecrow, indignant at such a display of weakness.
"He owed me six weeks back pay," said the general, "and I hate to lose him."
"Then you shall go and find him," declared the Scarecrow.
"Me!" cried the general, greatly alarmed.
"Certainly. It is your duty to follow your commander. March!"
"I won't," said the general. "I'd like to, of course; but I just simply WON'T."
The Scarecrow looked enquiringly at the Nome King.
"Never mind," said the jolly monarch. "If he doesn't care to enter the palace and make his guesses I'll throw him into one of my fiery furnaces."
"I'll go!--of course I'm going," yelled the general, as quick as scat. "Where is the entrance--where is it? Let me go at once!"
So the Nome King escorted him into the palace, and again returned to await the result.