"It wouldn't do at all, you know, for the Emerald City to become a way-station on an airship line."
"No," said Dorothy, "I don't s'pose it would. But what can we do to prevent it?"
"I'm working out a magic recipe to fuddle men's brains, so they'll never make an airship that will go where they want it to go," the Wizard confided to her. "That won't keep the things from flying, now and then, but it'll keep them from flying to the Land of Oz."
Just then the Sawhorse drew the wagon out of the forest and a beautiful landscape lay spread before the travelers' eyes. Moreover, right before them was a good road that wound away through the hills and valleys.
"Now," said the Wizard, with evident delight, "we are on the right track again, and there is nothing more to worry about."
"It's a foolish thing to take chances in a strange country," observed the Shaggy Man. "Had we kept to the roads we never would have been lost. Roads always lead to some place, else they wouldn't be roads."
"This road," added the Wizard, "leads to Rigmarole Town. I'm sure of that because I enchanted the wagon wheels."
Sure enough, after riding along the road for an hour or two they entered a pretty valley where a village was nestled among the hills. The houses were Munchkin shaped, for they were all domes, with windows wider than they were high, and pretty balconies over the front doors.
Aunt Em was greatly relieved to find this town "neither paper nor patch-work," and the only surprising thing about it was that it was so far distant from all other towns.
As the Sawhorse drew the wagon into the main street the travelers noticed that the place was filled with people, standing in groups and seeming to be engaged in earnest conversation. So occupied with themselves were the inhabitants that they scarcely noticed the strangers at all. So the Wizard stopped a boy and asked:
"Is this Rigmarole Town?"
"Sir," replied the boy, "if you have traveled very much you will have noticed that every town differs from every other town in one way or another and so by observing the methods of the people and the way they live as well as the style of their dwelling places it ought not to be a difficult thing to make up your mind without the trouble of asking questions whether the town bears the appearance of the one you intended to visit or whether perhaps having taken a different road from the one you should have taken you have made an error in your way and arrived at some point where--"
"Land sakes!" cried Aunt Em, impatiently; "what's all this rigmarole about?"
"That's it!" said the Wizard, laughing merrily. "It's a rigmarole because the boy is a Rigmarole and we've come to Rigmarole Town."
"Do they all talk like that?" asked Dorothy, wonderingly.
"He might have said 'yes' or 'no' and settled the question," observed Uncle Henry.
"Not here," said Omby Amby. "I don't believe the Rigmaroles know what 'yes' or 'no' means."
While the boy had been talking several other people had approached the wagon and listened intently to his speech. Then they began talking to one another in long, deliberate speeches, where many words were used but little was said. But when the strangers criticized them so frankly one of the women, who had no one else to talk to, began an address to them, saying:
"It is the easiest thing in the world for a person to say 'yes' or 'no' when a question that is asked for the purpose of gaining information or satisfying the curiosity of the one who has given expression to the inquiry has attracted the attention of an individual who may be competent either from personal experience or the experience of others to answer it with more or less correctness or at least an attempt to satisfy the desire for information on the part of the one who has made the inquiry by--"
"Dear me!" exclaimed Dorothy, interrupting the speech. "I've lost all track of what you are saying."
"Don't let her begin over again, for goodness sake!" cried Aunt Em.
But the woman did not begin again.